Mists of Pandaria Discipline Priest Heroic Shopping List

Mists is a little over a month away so now is a good time to plan ahead. The loot tables are mostly done. Each beta build brings us closer and closer to the final product. The beta is widly different now than it was a few months ago.

The first thing to address will be stat choices. What are we going to have to stack this time around? I am here to tell you that Intellect is no longer king of the hill. Spirit, at this gear level at least, will be what we want the most of. Intellect does not adjust your mana pool anymore, it is the stat of spellpower and crit. At level 90, I have 300K mana and that will be all I have from here on out.

Rapture procs are about Spirit and not Intellect. We like juicy Rapture procs so stack spirit. I’m not saying dump everything into Spirit but we need to have it on nearly every piece of gear. Gem and enchant for it if  you have to. There will never be a time in a heroic when you think, “damn I have too much spirit”.

Stats will look like:

Spirit – Haste – Int – Mastery – Crit – Stam

I’m not going to get into the JP and VP Vendors on this list. The gear from heroics is a lot better and it will take a good while to get the Valor and the rep to even purchase that gear. (I’m sure we will all be rocking JP stuff to make the minium item level for heroics when the expac goes live.)

Helm

Fallout Filtering Hood  This is our best choice because of the Haste and a nice socket bonus. It drops from Saboteur Kip’tilak, the third boss of Gate of the Setting Sun.

Whitemane’s Embroidered Chapeau Another good choice if you can’t get any better. There’s no Spirit but it does have some nice Haste. It drops off of High Inquisitor Whitemane in Scarlet Monestary. 

Shoulders

Regal Silk Shoulderpads These are the only blue cloth shoulders with Spirit. They come from the first boss of Mogushan Palace.

Shoulders of the Engulfing Wind These are another choice because of the Haste. They drop from the last boss of Gate of the Setting Sun.

Chest

There are no heroic drops of chest pieces with spirit. There is a quest reward Mending Robes of the Golden Lotus.

Robes of Fevered Dreams This will be about the best you can do from dungeons. The other cloth chest is a DPS cloth with hit rating.

The best thing to do is get the crafted epic chest, Robes of Creation. It takes 6 Imperial Silk so expect to pay a pretty penny for it if you aren’t a tailor.

Wrist

Bombardment Bracers This is the best option for us. Nice tasty Haste and Spirit. They drop from Commander Vo’jak, I want to say the second boss of Siege of Nuizoa Temple.

Frenzyswarm Bracers Are a good second choice. They drop from the last boss of Gate of the Setting Sun.

Waist

Fermenting Belt The only belt with Spirit. Drops from the last boss of Stormstout Brewery.

The other two blue dungeon belts have hit rating with crit or mastery.

Cloak

Cloak of Hidden Flasks This is an interesting option. I dont think I’ve seen a cloak quite like that before. This is the only dungeon drop with Spirit. Drops from Hopptallus, the second boss of Stormstout Brewery.

Cape of Entanglement Is another option. Drops from Liu Flameheart, the third boss of Temple of the Jade Serpent.

Hands

Breesebinder Handwraps For dungeon drops only, this is the best bet. Haste and Spirit on the same item. It drops from General Pa’valak, the second boss of Siege of Niuzao Temple.

Paralyzing Gloves A good alternative to the ones above. They drop from the Sha of Doubt in Temple of the Jade Serpent.

Another good option is the crafted epic Gloves of Creation. They take 4 Imperial Silk so they shouldn’t set you back as much as the crafted chest. But they should last you a good while until you can get your tier.

Legs

Leggings of the Hallowed Fire The only legs with spirit. They come from High Inquisitor Whitemane in Scarlet Monastery.

Leggins of the Frenzy Is an option, no Spirit but some nice Haste. They come from Commander Ri’mok, second boss of Gate of the Setting Sun.

Feet

Flameheart Sandals Again, the only Dungeon blue with spirit. Drops from Liu Flameheart, the third boss of Temple of the Jade Serpent.

Soulbinder Treads Another good drop with Haste but be prepared to fight the DPS for them. They come from the first boss of Mogushan Palace.

Neck

Necklace of Disorientation We have a few options for our neck slot. I would pick mastery over crit. This one drops from the Sha of Violence in Shado Pan Monestary.

Mindcapture Pendant Is the one with the crit. It come from the first boss of Mogushan Palace.

Rings

Viscous Ring Spirit and Haste make this the best. Drops from Commander Ri’mok, second boss of Gate of the Setting Sun.

Beastbinder Ring Here’s the only other ring with Spirit on it. It comes from Houndmaster Braun in Scarlet Monestary.

Ring of Malice Is another good choice, no Spirit but has Haste. It drops from Taran Zhu, fourth boss of Shado Pan Monestary.

Alemental Seal Very similar to the Ring of Malice, this one has more Haste. Drops from the last boss of Stormstout Brewery.

Trinkets

Vial of Ichorous Blood This is my favorite trinket. It’s a “use” trinket. Combine it with shielding the tank for a larger Rapture proc. Rapture procs are normally around 9k but with the effect of this trinket its closer to 14k mana back. This is a must have. Get it from General Pa’Valak, the third boss of Siege of Niuzao Temple.

Price of Progress Here is your other blue BiS trinket. Get it from Darkmaster Gandling in Scholomance. I haven’t seen it for myself yet so I don’t know the proc rate. Looks like the new version of Tears of of the Vanquished from five man ToC.

Empty Fruit Barrel Is a good choice if you are terribly light on Spirit. It drops from Ook-Ook, the first boss of Stormstout Brewery.

Vision of the Predator Could be viable for a heavy Smite/PW: Solace caster like me. Take it only if your caster dps doesn’t need it.

The Current State of Disc on MoP Beta

Praise the gods that add-ons have been enabled for the MoP Beta. I tried without my Vuhdo and didn’t fail as hard as I thought I would but I just don’t have the speed to click on everyone and then the spell. But, now I have my glorious Vuhdo back and I am healing the new 5-man heroics. I’ve healed nearly all of them now so I am ready to really think about how Disc is right now.

Blizzard said it didn’t want healing to be as punishing as it was at the start of Cata. I think it is about the same right now. We can’t get to better gear and the dungeons don’t always have loot so that factors in. There are crafted epics and rep epics now. But, no rep tabards. You have to do the dailies to get the rep. I’m not sure if this is intended or not. The only faction I am exalted with is the Jinyu guys in the Jade Forest. They don’t do me much good even if I could get to them.

Anyway, lets talk about the new, important spells first.

Power Word: Solace

The biggest update for me was the inclusion of a new level 45 ability called Power Word: Solace (offensive spell that restores 2%, no mana cost and 1.5 sec cast time, no CD). Mana regen is balls right now. It is seriously weak. I’m at around 5K regen in combat but then you see that I have 300K mana to work with. Five thousand regen is a drop in the bucket. I shouldn’t have to sit after every trash pull or use my Shadowfiend on CD. Enter PW:Solace to save the day, almost. It certainly helps the regen and it adds a new way to play. Every second you aren’t casting is a wasted second you could be getting 2% of your mana back. Now we have to balance Smite Healing and Solace regen. A typical pull for me is POM and Shield the tank, PW: Solace to regain my mana back and then start active healing or Atonement/Smite healing. I don’t have a second where I am not casting something and I like it.

I’m not saying healing isn’t frustrating because it is but not because of the healing mechanics or regen. The Cataclysm mindset of crowd control and careful pulls has gone out the window. Now every tank pulls everything, all the time, regardless of anyone in the group willing to CC. They pull regardless of my mana. I’ve literally seen tanks from all over the world, all flavors of tanks; and none of them want to CC anymore. It’s very stressful because my regen is so low. I worry I won’t have enough mana to get through trash pulls.

Spirit Shell

Spirit Shell has gone through several incarnations. First it was a stackable, cheap absorb that would heal once it was fully used. I liked that idea but you had a 2 second cast time for each stack so it was prohibitive for mobility. I would like it to have been instant cast like a Druid’s Lifebloom.

But now Blizzard has come up a new version of it: “Your Heal, Flash Heal, Greater Heal, and Prayer of Healing spells cause absorption shields instead of healing.”

Think of it as a Divine Aegis you can control. Spirit Shell doesn’t cost any mana but you still pay for whatever spell you use after it. I could see it macro’d to Inner Focus and Prayer of Healing but I have never used it over a straight up healing spell. Spells are so expensive that you don’t want to waste them on something that isn’t really worth it. Heals crit so much anyway it just seems useless.

I hope the devs take another look at the way it was before. Its so late in the beta that I don’t feel they will but a girl can hope.

Void Shift

Void Shift is amazing. You swap your health with another person in your party. It is really useful in conjunction with Desperate Prayer (if talented). I would put it up there with Pain Suppression in its usefulness. Tanks can be so squishy that I need to use everything in my toolbox to keep them up just like the early days of Cata. It feels like all or nothing, very similar to the old Paladin spell Divine Intervention (the Paladin sacrificed himself to save one party member).

I am sure we will talk about good times to Void Shift once it goes on live. I am also sure that raiding Shadow Priests will be required to use it as a raid CD since it is a base line spell. I also wonder about arena. It would be so easy to switch my health with a team member if I was being focused on. It has a six-minute CD for now so it should be usable in arena. Only time will tell for sure.

Level 90 Talents

Cascade: Launches a Holy bolt at the target that grows in power as it travels, which causes up to (10,108 + 97.5% of SP) damage to an enemy, or up to (10,108 + 97.5% of SP) healing to an ally. This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 2 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 times. Instant, 10% base mana, 25 sec CD.

Divine Star: Fires a Divine Star in front of you, traveling 24 yds, causing (3,370 + 32.5% of SP) Divine damage to all enemies and (3,370 + 32.5% of SP) healing to all allies within 6 yds of its path. After reaching its destination it will return to you, also dealing damage and healing to all targets in its path. Instant, 5% base mana, 15 sec CD.

Halo: Creates a ring of Holy energy around you that quickly expands and grows in power, up to 30 yds away. Deals up to (20,216 + 195.0% of SP) Holy damage to enemies, and up to 0 healing to allies, with the greatest effect at 25 yds. Instant, 15% of base mana, 40 sec CD.

 

I honestly prefer Cascade to the other two. The mana price is pretty steep but it heals for a massive amount. I think of it as POM’s younger, cooler brother. It seems to crit quite a bit and will proc DA shields. The animation is very beautiful. I love to watch it in action. It’s a beautiful rain of light from all directions. It will bounce off of pets, too.

Divine Star and Halo require you to think about where you are compared to others. I have too much going on to really think about it right now. The cost and CD on Halo seem too much for what it actually does. It sounds really cool but it doesn’t seem to work like it reads. I had Halo spec’d in Shadow and I got really leery of using it because it will pull an entire room causing wipes. This may explain why I don’t want to use it even in healing.

 

The State of Tanks

 

I would be remiss if I didn’t talk about the tanks. It is harder than hell to get a tank that isn’t a Monk in a random. Monks are everywhere. I understand people want to play the new class but Paladins, Druids, Warriors and, yes, even Death Knights need some testing, too.

 

The leather wearing tanks (Monks and Druids) are the worst in terms of shear squishiness. I know this may be a Captain Obvious statement but I don’t have any problems with feral Druids on live. My own Druid isn’t hard on healers so I am honestly confused.

 

I think part of the problem is the level 85 pre-made characters. Most people aren’t leveling a Monk from 1-85 the old-fashioned way and learning as they go. They are rolling the ready-made 85 with no clue what to do. They may not know how to manage their defensive CDs yet and it really shows. It is harder than hell to keep some of them alive. I look at their gear and they have the right idea but they don’t have years and years of experience to draw from like the other classes. I think once MoP goes live Monks will be more inline with the other tanks since people will have to level them from scratch.

 

On live servers I have the worst problems with Death Knights but on beta they are the easiest to heal next to Paladins. Warriors are still very spiky but nothing I’m not already used to.

 

All in all, healing is difficult but not as bad Cata but it is damn close. Heroics don’t take hours anymore so that is a step in the right direction. But, having to drink after every pull is annoying, especially if you have an impatient, Monk tank. The regen needs to be much higher to balance out our inflated mana pools. I do like balancing Smite Heals and PW: Solace. I also really like Cascade.

 

Disc is a lot of fun right now. It needs some tweaks but, overall, it is a nice mix of the familiar and new.

Beta Update

The beta has been up and down and up and down for the last couple of weeks. When I was able to get on it, the quests were bugged beyond all belief. It wasn’t worth my time to try to play it until the crashing issues were fixed. Now I am happy to say that I don’t crash as much but it’s still a pain to get anything done.

Rapture has made it’s triumphant return. I didn’t really miss it before but I still haven’t gotten my chicken self into any of the new five mans. I have pulled 3-4 mobs at once and I have yet to see it proc. The bubble is just so strong right now that it takes a heck of a lot of pop it. I can’t manage to get it to pop before it expires.

Borrowed Time is also back. Nothing has changed with it. I am glad I don’t have to waste points on it because it is now passive to all Disc Priests.

Holy Nova is now a glyph. At least it’s back in some form.

Glyphs are still not fun. The only “fun” one we have so far is Levitate that puts a little cloud around you. I haven’t tried it yet. I can’t help but wonder if they don’t have any ideas for “fun” Priest glyphs. (My suggestion: Glyph of Noble Steed: Levitate now affects your mount.) I made a premade Warrior and they have some really fun glyphs like scaring away critters.

As for Shadow I am really disappointed that Shadowy Apparitions are not a spell and are back to random procs. We got Devouring Plague back at the cost of our controlled Apparitions. I don’t know why we can’t have both. I was really having fun controlling my Apparitions and got into a good groove with them but, oh well. They may change it back.

Once I dingged 86, I got 22k more mana in Disc and 20k mana in Shadow.It took a good while to ding because a lot of quests are bugged and you couldn’t complete them. Some of them are fixed now but the client still crashes randomly.

The quest rewards are odd. You get one thing for the spec you are currently in. I have yet to replace any of my DS raid gear but I’m still only level 86.There are gear vendors to fill in the gaps between specs but the gear is still really bad looking and not much of an upgrade. Also, the gear is now properly disenchanting to MoP materials. But no tailoring patterns yet.

The best quest reward I have gotten is a trinket. I don’t want to spoil the quest line because it is a lot of fun. At the end I got a mastery trinket that had an on use effect of summoning my very own Socks the Raccoon!

He’s so cute!

He dies quite suddenly a few moments later. :3

 

 

Extreme First Impressions, MoP Beta

I couldn’t wait any longer than it took for 4 gigs to download. It said playable so off I went for about an hour.

Here’s what I noticed so far:

1) We don’t have use for wands anymore. I vendored the 3 in my bags. That ToGC wand that’s my Void Storage will suffer a similar fate even though it was my first heroic raid loot.

Boo! No wands!

2) The talents are no-brainers for Disc. The glyphs are shit. Everything they didn’t make a passive ability, they made into a glyph. It’s boring and doesn’t really contribute to the game right now. Reflective shield is an example of a glyph. We needed it in some fashion but we are lagging behind in the “fun” department.

3) Spirit Shell is odd. Two second cast time and I don’t seem to get to use it. I’ve attacked random mobs with it on me and they don’t do enough damage to me cause the heal effect because they don’t break in the few seconds it is up. Power Word: Shield is still much more useful, it just for questing. My opinion may change once I heal a group.

4) Flash Heal and Greater Heal cost the exact same mana, 6k.

5) My mana pool is 102K. On live servers it is around 146K. They only thing I am missing as far as gear goes is the wand.

6) Disc is a viable leveling spec. The wasp mobs I was hitting were 155k health and they went down fast with just Penance, Smite and Holy Fire. Smite hits for about 12K on a normal hit and then crits for 25K. I’ve seen Penance ticks for 12-18K and 30K crits. We can definitely work with this for leveling.

7) Penance works with Atonement. It is glorious.

8) No Holy Nova to speak of. I don’t know if it’s a bug or intended. I hope it’s a bug. I liked my Holy Nova.

9) AOE looting is really great. Took me a few mobs and some confusion to realize what was happening. I kept running back and forth because I knew I didn’t click on each of them.

10) I have found the most beautiful place in WoW.

The Arboretum, Jade Forest

I am in the MoP Beta!

Blizzard apparently did a stealth wave of beta invites tonight with no Blue Post. I had been reading MMO Champ on my cell phone during my lunch break and had read that people were getting invites. I still had another few hours of my shift before I could leave. The next few hours was me reading more and more forum posts of people getting invites. I had to sneak my phone under my desk because I’m not supposed to have it out during work. I’m sure I looked terribly obvious to anyone looking at me.

So, here I am at home, beta invite in hand, trying not to bounce off the walls and wake my neighbors.

Now, I wait. I’m getting nearly 1 MB download speed so maybe it will be playable soon. Time to get comfy on the couch and finally finish up the second book of “The Hunger Games” while I wait. I think I have some ice cream in the freezer…

So I’ve Noticed Something…

Ysera is the only dragon Aspect that came to the raid fully prepared. Look at her epics!

Nozdormu forgot his raid gear in the bank and needs a summon back

I bet she even spent all day fishing for the fish feasts.

Kalec's too sexy for his gear, so sexy it hurts

Beta Invite Blues

Dear Blizzard,

Last night you sent out another 250k beta invites to us Annual Pass (AP) subscribers. This brings the total to around 800k. Earlier this year it was revealed that a hair over a million people had signed up for the AP. Then once beta opened, you told us that the invites would go out based on when we signed up and for how long the account had been active.

That last bit was a little distressing because I’ve only had my own account for around 2 years. But, during those years I have spent at least a thousand dollars on various WoW related things including key chairs, T-shirts, plushies, 2 Blizz cons passes, an authenticator and damn near every pet and mount on the Blizzard pet store. I also purchased a second account to obtain the RAF rocket mount. My account has never lapsed nor have I had a black mark for in-game conduct or even a forum ban.

I am the perfect customer in terms of raw revenue for Blizzard. I am normally a happy customer. But today I am a little riled about the beta invite process.

I understand on an intellectual level that one million people at once would crash a small beta server. I also understand that the beta isn’t “complete” and there’s not much content past the Panda start zone and the two high level zones. I also understand there’s no NDA on this beta and I can watch Youtube videos and or read spoiler articles until my eyes bleed. Don’t get me wrong, I love watching Simon and Lewis and Jesse Cox and WowCrendor traverse the new world but it just isn’t the same as if I was there myself with my own friends.

My best friend got his beta invite on the first wave of invites after the small initial wave. I thought that made sense. He’s had his account since shortly after the game launched but didn’t sign up for the AP until a few days after it was announced. I thought maybe it had evened out but then I remembered that he has been in every beta since BC so odds are that he would have been in the MoP beta regardless.

So far, my bestie is the only person I know with a beta invite. None of guildies in Third Watch or Outnumbered have an invite. My circle of friends isn’t very big but you would have thought that out of eight hundred thousand people, that SOMEONE I know would have an invite.

Who are the people getting the invites? WoW Ladies LJ forum raised the question a few weeks ago to try to determine who had been invited. Only a handful of that very large group had invites. People are also posting on MMO Champ and WoW Insider that they have invites. But the amount of people saying they don’t have an invite is so much larger than people who do have invites. Could this just be because the people who don’t have it are more apt to speak out? People will always complain more than they will if something good happens to them.

Honestly, I am tired of refreshing MMO Champion every night, waiting on news of the next beta invite wave only to be disappointed. With each wave I text my bestie and say “I hope it’s me this time!”. Now that they have 80% done, it has to be me! Am I so far down the totem pole that I will be the last one invited?

I don’t think it’s the actual beta itself that drives me. I just want the invite. People like to feel part of something larger than they are, that someone or a group of someone’s care about them. If I had my invitation, I would feel like Blizzard cares about me. They care about me because I have given their game a chunk of my life and quite a bit of my disposable income and will do so for at least the next year.

Blizzard had made strides so that every class will bring something to the table. They want people to feel important; that because you play a Priest you can still go to the raid/5 man/ PvP because Paladins/Druids/Shaman aren’t the end all be all of healers and you can still make a difference. A Paladin is no more important than a Druid. Everyone is on the same level and we can do anything with what we already have. You want to raid with 3 healing Priests, 2 feral Druids and the rest Hunters? Go, down some bosses! It might not be ideal but it’s workable.

The whole beta invite process has left me feeling unimportant.

Signed,

The formally important Disco Priest

 

EDIT! Blizzard is not without a sense of humor. I got home tonight only to see that I had a beta invite… alas, not the right one…

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