Near Final 4.0.6 Patch Notes for Priests

I don’t want to say “final” yet since the patch hasn’t already hit but it’s expected to be on live servers tomorrow. WoW Insider has all the patch notes up at:

Here’s what’s relevant to us Priests:


  • The duration of Levitate has been increased to 10 minutes, up from 2.
  • The mana cost of Power Word: Fortitude has been reduced by approximately 68%, making it roughly equal to the cost of Mark of the Wild.
  • The mana cost of Power Word: Shield has been increased by approximately 31%, but its effect has been increased by 208%.
  • The mana cost of Renew has been reduced by 24%.
  • The mana cost of Shadow Protection has been reduced by approximately 65%, making it roughly equal to the cost of Mark of the Wild.
  • Mind Blast now does 18% more damage than Mind Spike.
  • Mind Control now has a PvP duration of 8 seconds.
  • Mind Sear can now be channeled on friendly targets in addition to enemy targets. In addition, Mind Sear’s damage has been increased by roughly 15%.
  • Prayer of Healing effectiveness has been reduced by 15%.
  • Talent Specializations
    • Discipline
      • Divine Aegis: Critical effects from Prayer of Healing now award a bonus amount in addition to the default, always-proc Divine Aegis effect.
      • Grace is no longer limited to one target at a time.
      • Focused Will now procs when the priest is critically hit, in addition to its current effect.
      • Pain Suppression is no longer dispellable.
      • Penance mana cost has been increased by 7%, but healing has been increased by 20%.
      • Strength of Soul now occurs when the priest casts Inner Focus on oneself, rather than Power Word: Shield. In addition, Strength of Soul now also causes the priest to become immune to silence, interrupt, and dispel effects for 2/4 seconds after using Inner Focus.
    • Holy
      • Blessed Resilience will now proc when the priest is critically hit, in addition to its current effect.
      • Chakra
        • Chakra states now last 1 minute, up from 30 seconds.
        • Binding Heal and Holy Word: Serenity now refresh the duration of Renew on the target, in addition to the other direct heals.
        • Binding Heal, Flash Heal, Greater Heal can now trigger Chakra: Serenity.
        • Mind Spike can now trigger Chakra: Chastise.
      • Circle of Healing effectiveness has been increased by 30%.
      • Desperate Prayer now heals the priest for 30% of their total health, up from a very subpar value.
      • Guardian Spirit: The absorb/heal from this ability can now never exceed 200% of the maximum health of the target.
      • Holy Concentration now increases the amount of mana regeneration from Spirit while in combat by an additional 15/30%, down from 20/40%.
      • Holy Word: Chastise now has a 30-second cooldown, up from 25. In addition, it properly breaks from damage.
      • Lightwell’s health has been increased by 50% (for PvP purposes).
      • Serendipity now has Spell Alert and Floating Combat Text feedback support.
      • Surge of Light can now also proc from Flash Heal and Greater Heal, and can now also critically hit.
    • Shadow
      • Shadow Orbs benefit from mastery has been increased by approximately 16%.
      • Vampiric Embrace now lasts until canceled.
  • Glyphs
    • Glyph of Mind Flay no longer requires Shadow Word: Pain to be on the target.
    • Glyph of Pain Suppression has been renamed Glyph of Desperation and now allows Guardian Spirit to be cast while stunned, in addition to Pain Suppression.
    • Glyph of Psychic Horror now reduces the cooldown of Psychic Horror by 30 seconds, down from 60.
    • Glyph of Spirit of Redemption has been converted into Glyph of Prayer of Mending, which increases the healing done by the first charge of Prayer of Mending by 60%.


All in all – we are getting some really nice buffs and a slight nerf to Prayer of Healing due to the extra Divine Aegis proc we’ll be getting as Disc. I think the extra Divine Aegis on a crit proc from Prayer of Healing will be huge. When PoH is coupled with Inner Focus, it’s critical strike chance is increased by 25%. We automatically get a set amount of DA from PoH and now get bonus DA from a crit – what’s not to love?

The buff to the mana cost of Renew makes me a very happy Priest! I don’t want to hear any more grief about using it. Renew for everyone!

Shadow damage was in need of a buff, especially to Mind Blast and Mind Sear. I was getting 27K crits from Mind Spike and then only about 10k Mind Blasts afterward. I thought Mind Blast > Mind Spike and now Blizz is fixing it to the way they had designed it to be.

I was fairly certain that I saw a Blue Post that had reversed the PW:S decision but now it appears to have made it back. I was on the PTR last week and was getting 22-24K shields on a normal bubble and 25-27K shields once my Mastery trinket proc’d. I’m still a little leery of saying Mastery is better than another stat like Haste but it is nice. I would still much rather have Haste for the extra Renew tick than a slightly bigger bubble. I am going to try running more Mastery in my PvP set, though. I think it will be interesting to see if it will be more beneficial in that setting than in a raid setting.


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